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The tavern hall by candlelight, with the gaming table ready

Built by people who live at the table

We have played tabletop RPGs for decades. We have scheduled sessions in group chats, lost character sheets in email threads and watched great campaigns die because nobody could agree on Saturday. The Tavern was born from that.

Why a tavern

Every campaign starts in a tavern. It is where the party meets, the GM shows up with a contract in hand and someone asks if there is still a seat at the table.

We wanted opening the app to feel like pushing that door open: the board with the next session, the table where the party sits down to play, the ravens carrying messages, the bookshelf with the campaign books. All painted, all in the mood, nothing that looks like a spreadsheet.

You subscribe, walk in and you are already in the game.

What we believe

  1. The session is sacred

    The tavern exists so the session happens: the summons confirms the quorum on its own and tells whoever needs to know.

  2. The GM is not a secretary

    Running the game is work enough. Reminders, date polls and the calendar are the tavern’s job.

  3. Good tables find each other

    On the Road Board, GMs offer seats, groups look for someone to run the game and adventurers find a table. No fees: the deal is between you.

  4. Nothing recorded, nothing sold

    Voice at the Table is never recorded and your group’s data never becomes an ad. The plan pays for the tavern, not you.

The Road Board

Every tavern has a board by the door. Ours is public: any group that plays here can post a table with open seats, look for a GM or say they are looking for adventure, free and with no fees at all.

Pull up a chair

Look around the tavern in the demo or tell us about your group.