
Built by people who live at the table
We have played tabletop RPGs for decades. We have scheduled sessions in group chats, lost character sheets in email threads and watched great campaigns die because nobody could agree on Saturday. The Tavern was born from that.
Why a tavern
Every campaign starts in a tavern. It is where the party meets, the GM shows up with a contract in hand and someone asks if there is still a seat at the table.
We wanted opening the app to feel like pushing that door open: the board with the next session, the table where the party sits down to play, the ravens carrying messages, the bookshelf with the campaign books. All painted, all in the mood, nothing that looks like a spreadsheet.
You subscribe, walk in and you are already in the game.
What we believe
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The session is sacred
The tavern exists so the session happens: the summons confirms the quorum on its own and tells whoever needs to know.
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The GM is not a secretary
Running the game is work enough. Reminders, date polls and the calendar are the tavern’s job.
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Good tables find each other
On the Road Board, GMs offer seats, groups look for someone to run the game and adventurers find a table. No fees: the deal is between you.
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Nothing recorded, nothing sold
Voice at the Table is never recorded and your group’s data never becomes an ad. The plan pays for the tavern, not you.
The Road Board
Every tavern has a board by the door. Ours is public: any group that plays here can post a table with open seats, look for a GM or say they are looking for adventure, free and with no fees at all.
Pull up a chair
Look around the tavern in the demo or tell us about your group.